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About me

Hello !

 

My name is Clement Holmenschlager, I'm 32 years old and am Game designer and Scenarist. You'll find, on this site, the description on several projects I worked on.

At the beginning, I was an university studient, interested in many narrative aspects of video games. I made two research works about what I liked : First-Person Shooter and RolePlaying Game: this allowed me to work into the world of video games.

 

Thanks to my previous worked, I worked for one year as scenarist and Game Designer in a studio called Agopia, which produced, at the first time, a social game, with gestion aspect and a story based on american police series. I worked, next, on two mobile projects, Rayz and Agopia's Zombie Mayhem, both available on Android Market and App Store.

 

After this experience, I tried to gain new skills in various domains so I joined a short formation called Gamagora, in Lyon. There, I worked on three differents projects, Quest for Albion, Laura and Grab'n'Shoot. I also worked a lot on UDK, adn gathered a really interesting skill in using this engine.

 

I worked for two years and half in Bigpoint Lyon, a studio specialized in mobile games. We worked on several games, including a Match 3, Hocus Puzzle and a picross called Axon. 

Currently, I'm looking for some new opportunities in Level Design, trying to get back to the level creation, as I used to do when I worked in Cyanide, on Styx Master of Shadow.

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