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STYX MASTER OF SHADOWS

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Infiltration game developped by  Cyanide Studio and still in production. The player is Styx, a master assassin goblin who need to progress in the big tower of Akenash.

Level Design

Here, you can discover the description of the Professional projects I worked on. You can click on the picture if you want any further information.
Here, you can discover the description of the School projects I worked on. 
NOTITIA

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Solo map created during a concept research for an infiltration game in a medieval universe.

 

For my very first try in a solo map, I took a lot of inspiration in Dark Project, the game that got me in the Infiltration style! I really wanted to make some sort of tribute to the Thief Saga.

YGGDRASIL

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A 3vs3 capture the Flag map created with UDK during the Gamagora formation.

Here, you can discover the description of the personal projects I worked on. There are maps with a strong theme and a solid concept.
Marketplace

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Solo map created during a concept research to be used as a HUB, for an infiltration game in a medieval universe. 

The inspiration is, as usual, Dark Project, one of my favorite game in this particular infiltration style.

Engine

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Solo map created during a concept research to be used as an exploration level in a deep dark spacecraft.

The inspiration came from System Shock to Dead Space: I really like the grim and dark SF. 

City

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Solo map created during a concept research to be used as a HUB, for an infiltration game in a heroic-fantasy universe. I did the blocking volume but not the environnement.

The map is divided in two main streets, with very different atmospheres and different gameplay. 

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