Clement Holmenschlager
GAMER DESIGNER - SCENARIST
STYX MASTER OF SHADOWS
Infiltration game developped by Cyanide Studio and still in production. The player is Styx, a master assassin goblin who need to progress in the big tower of Akenash.
Level Design
Here, you can discover the description of the Professional projects I worked on. You can click on the picture if you want any further information.
Here, you can discover the description of the School projects I worked on.
NOTITIA
Solo map created during a concept research for an infiltration game in a medieval universe.
For my very first try in a solo map, I took a lot of inspiration in Dark Project, the game that got me in the Infiltration style! I really wanted to make some sort of tribute to the Thief Saga.
YGGDRASIL
A 3vs3 capture the Flag map created with UDK during the Gamagora formation.
Here, you can discover the description of the personal projects I worked on. There are maps with a strong theme and a solid concept.
Engine
Solo map created during a concept research to be used as an exploration level in a deep dark spacecraft.
The inspiration came from System Shock to Dead Space: I really like the grim and dark SF.
City
Solo map created during a concept research to be used as a HUB, for an infiltration game in a heroic-fantasy universe. I did the blocking volume but not the environnement.
The map is divided in two main streets, with very different atmospheres and different gameplay.