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This game is based on the aim skill of our players: they have to throw several rotten organs on innocent farmers to turn them into zombies. This time, you play the bad guy and you're the one that cause the zombie apocalypse!

 

One of the most interesting feature of Zombie Mayhem is that every shot farmer that has been zombified tries to eat their former friends! By doing this, he sprend the epidemic amongst the livings and the player makes a better score: for each eaten farmer, the player earns more points that by shooting them. So, he has to choose wisely where he's going to shoot, because he can use the decor to create new ways for his zombies, which will lead them to their next victims.

I was Lead Game Designer on this project and I wrote every document we used during the production. I try the Rational Game Design methods to create the features and conceptualize the game flow. We had to create a game quickly (three months of production).

ZOMBIE MAYHEM

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