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Hocus Puzzle is a match 3 where the Player incarnates Serena, a little witch directly in the grid. He will have to gather potions and fight through hundreds of levels to bring back the Magic River in his universe!

Hocus Puzzle has a strong core mechanic based on long paths. The Player is always challenged in the idea of drawing the longest paths in the game, because it will bring him better bonuses of the grid.

The game design was done with the Lead Game Designer Kevin Jolicard. My main mission was to create a lot - and I mean it, a lot - of levels for the game, melting in the grids gameplay mechanics and enemies. The other interesting piece of gameplay Hocus Puzzle has is that characters are directly displayed in the grid. Serena and her enemies are in the game board, and the path mechanic is deeply impacted by this. It creates a lot of interesting gameplay situations, as the Player has a lot of constraints with the various gameplays.

My other mission was to work on the scenario and dialogs. As the game was quite simple in its universe, I decided to take a more humourous and 2.0 approach.

Hocus Puzzle

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