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City

City is a map with a Fantasy theme, made with Unreal Engine 4.

With this map, we're close to some Steampunk world, with large pipes and steam engines. 

My main idea here was to produce a HUB for an infiltration-like game. I produced a large blocking volume, with the idea of having two strong paths to a landscape at the end of map, a huge tower, the center of the political power over this small city.

 

One of the way is the "lower" one and is probably the easy one, as the player has always a view over the next game situation: the level design is settled to allow him a good OPA.

On the other hand, the second one is harder: the player has litteraly to climb a large street to a huge building full of guards. There are more places to explore - and where to find more rewards - but the navigation is harder.

 

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